

Because of that it is wise to keep your combat abilities at level 40 and dump the rest of your points into more fun non-combat skills. You can and will find basic weapons that will instantly double your DPS and turn the game into a cakewalk, and you can find ammo everywhere.

Combat starts off somewhat difficult but a few hours into the game it becomes trivially easy.Choosing to go sub-average in a stat is always a detriment, but doing so with Intelligence unlocks dialogue options, many of which are funny, one of which is required for a trophy/achievement (if you're into that sort of thing).This can mean the difference between using 4 Mag-picks per lock or using 0 Mag-picks per lock. You can wear equipment with bonuses to Lockpicking, eat food that boosts Mind Attributes, or travel with companions who have the lockpicking skill to lower the number of Mag-picks needed to open containers. If you build a low intelligence character, expect to use a lot more Mag-picks opening locked doors and chests. Your Lockpick skill is tied to character Intelligence.Jump on boxes, leap up on roofs, crawl under tables, check behind every corner you're bound to come across a little yellow or red box containing bits, equipment, ammo, and mods.
